Nvidia's CEO Says You're Completely Wrong About DLSS 5
DLSS 5's AI-generated frames drew massive backlash from players and developers alike. Nvidia's CEO has a simple response: you're all wrong.
DLSS 5 landed to a wave of criticism last week, and Nvidia CEO Jensen Huang has now weighed in. Asked about the backlash at a press Q&A during GTC 2026, Huang did not mince words: "Well, first of all, they're completely wrong."
DLSS 5 uses AI to generate frames and alter the visual output of games in ways that many feel go too far. The main complaints center on how it changes the art direction of games without developers intending it to. A rendering engineer at Respawn called it "an overbearing contrast, sharpness, and airbrush filter." Others described it as "just a garbage AI filter" and said it makes games look homogenized and artificial. The backlash was particularly loud when DLSS 5 footage from Resident Evil Requiem started circulating.
Nvidia pushed back by pointing out that game developers have full artistic control over DLSS 5 through an SDK that includes intensity, color grading, and masking tools. The company also clarified that DLSS 5 is not a filter layered on top of a finished image, stating it "inputs the game's color and motion vectors for each frame into the model, anchoring the output in the source 3D content."
Whether that explanation satisfies anyone remains to be seen. For most people who have watched the footage, the results speak for themselves.